Capture Merge: one capture per region, one node to merge them
The problem: one capture node sets one rule for the whole mesh, but the hands want tight cages, the torso a wide soft falloff and the head only its own joints. With Capture Merge, give each region its own capture node with its group, cages and settings, wire them all into Capture Merge like a Merge SOP and feed the result to apex_bonedeform: each point keeps the weights of the node that captured it. Find it in the Tab menu under TumbleRig, or in the Asset Browser under Capture.
- Overlap decides points that more than one input captured: Last Input Wins (the default), First Input Wins, or Blend.
- Points no input captured stay uncaptured, and the node warns about them, and about inputs that add nothing.
- Wire the same mesh into every input, each captured its own way. It runs on the CPU on every thread: a million points from three inputs in about 19 ms (measured on Windows).

















